3D Modeling, Texturing & Rendering

Product Development and Packaging Designs fueled by a degree in 3D Animation and 6+ years of experience.

 
 
 

Packaging Renders

3D mockups of packaging designs for client presentations, trade shows and internal use.

Photoshop ~ Illustrator ~ Maya ~ 3DS Max ~ Vred

 

Sea of Thieves Die-Cast Busts

Designed, posed and cleaned up topology of the 3D models according to character profiles. We made corrections based on Rare Studio’s feedback and factory limitations.

Creative Direction ~ Concept Design ~ 3D Modeling ~ 3D Animation

Maya ~ 3DS Max ~ Product development ~ QA

 
 
 

We received rigged 3D models from Rare.

I imported the models into 3DS Max. The purple box (left) was used as a bounding box for max width and height. The depth was variable. The 3 legendary characters (Gold Hoarder, Pirate Lord and Belle) only had a t-pose. I posed them while remaining true to their personalities.

We added a ship crest as a nameplate for the bust. This caused characters to be reposed and geometry to be fixed by hand in 3DS Max.

 

We worked with a factory in China and added a base with the logo for support.

We also added the two-tone metal effect.

There were lots of back and forth with the factory. Some elements were unachievable such as Humphrey’s ponytail. They were removed and/or remodeled.

 

3D Mockup

Tooling 3D

Final Product

TIER1 Sea of Thieves 6-Inch Figures

Designed, posed and cleaned up topology of the 3D models according to character profiles. Oversaw corrections based on Rare Studio’s feedback and factory limitations.

CREATIVE DIRECTION ~ CONCEPT DESIGN ~ 3D MODELING ~ 3D ANIMATION

MAYA ~ 3DS MAX ~ PRODUCT DEVELOPMENT ~ QA

 
 

figures in the series

Captain Flameheart

  • Creative Lead

  • 3D Modeling

  • Posed character and elements

  • 3D renders

  • Production follow-up

  • Paint Spec Sheet Creation

  • Photography Postproduction

Belle, LEgend of the Deep

  • Creative Lead

  • 3D Modeling

  • Posed characters and elements

  • 3D renders

Ramsey, the pirate Lord

  • Creative Lead

  • 3D Modeling

  • Posed characters and elements

  • 3D renders

 

Sea of Thieves Captain Flameheart 6” Figurine

The legendary Captain Flameheart, a once humble scholar and captain of the Silverblade. He and his crew were cursed by a goblet that turned them into skeletons. Now he hunts for treasure and his long-lost journal.

Creative Direction ~ Concept Design ~ 3D Modeling ~ 3D Animation

Photoshop ~ Maya ~ 3DS Max

 
 
 

3D Render

Flameheart_base_high.jpg

Final Product

TIER1_SoT_Flameheart_Fig_1_2500.png
 
 

The Process

SoT_figurine_Flameheart.jpg

Step 1 - Concept DEsign, Initial Pitch

With a limited knowledge of a still developing character and game world, we reworked some early concept art for the initial pitch.

We added a base for the figure of a worn, wooden barrel covered in barnacles displaying the logo. For Flameheart, we covered the base in jewels and gold and positioned him on rocks.

The plan was to add glitter paint to the gold to make them sparkle. And strategically add glow-in-the-dark paint to set him further apart from the competition.

Rare approved of the design.

 

Step 2 - pose the 3D Model

We received a 3D rigged model from Rare.

I imported the rigged model into Maya. Flameheart only had a t-pose and no animations to reference.

I posed him 2 ways. Version 1 was as a creepy, undead skeleton and Version 2 was as a composed leader.

Rare chose Version 2.

 

Step 3 - Redesign of the Base

During this stage, we were simultaneously developing the other figures in the series. As the Creative Lead and a collector of figurines, I felt our figures were generic and boring.

I had an idea to add a horde of skeletons answering their captains call. Rare liked the idea and provided us with the needed assets.

 

Step 4 - Composing the base

We used provided 3D assets to compose a base that told a story of a captain calling upon his undead army to protect his treasure.

We built a wood barrel base and filled it with a treasure chest, sand, rocks, gold coins and plants. We wanted to add the logo so we used a ship’s crest and added it to the front.

The skeleton minions were imported into 3DS Max and posed using repurposed animations provided by Rare.

As TIER1’s first figurine, we created low-cost and premium 3D version to test factory limitations and cost efficiency.

 

Step 5. Factory Prototype

Our factory in China produced a prototype based on our 3D.

 

Step 6 - Paint

The TIER1 Art Team developed very detailed paint spec sheets with included pantones under my supervision.

I worked back-and-forth with the factory to achieve the final look.

 

3D Model

Tooled Prototype

Final Product